Class Highlights
A class changes a lot once you get DEF maxed. It changes even more when you get it to 4/8 or 6/8. If you follow my Farming guide you can get the pots to max your guy.
What makes these classes great? Each class has something different to offer. If you give every class a chance by potting it to at least 4/8 you might be surprised at what you have been missing. I posted this to the forums not long ago when someone asked what class he should make. I cleaned it up and added a bit more to it. This is in my opinion a bit of what I think each makes each class 4/8 (or better) great.
I am showing also that you don't need the WC Top equipment to use these guys. The equipment I am suggesting for each class is worth about 1 DEF for each item, there are a few items that may be 2 or 3 DEF but are worth it. The stats on this equipment are almost as good as the stats that the higher tiered equipment has, but the price is way better. If you don't believe me then just check the WIKI for the stats on any equipment you are interested in.
Melee Classes
Dagger Classes
Staff Classes
Wand classes
Bow Classes
Last but not least
Soap Box
I like each and everyone of these classes. I do have my favorites but don't let me influence you. I tried to give you the highlights of each class once it reaches 4/8 or even 6/8. They are all fun if you give them a chance. You really need to have a pet that has HP Heal 50, MP Heal 50 or better for playing these guys.
A class changes a lot once you get DEF maxed. It changes even more when you get it to 4/8 or 6/8. If you follow my Farming guide you can get the pots to max your guy.
What makes these classes great? Each class has something different to offer. If you give every class a chance by potting it to at least 4/8 you might be surprised at what you have been missing. I posted this to the forums not long ago when someone asked what class he should make. I cleaned it up and added a bit more to it. This is in my opinion a bit of what I think each makes each class 4/8 (or better) great.
I am showing also that you don't need the WC Top equipment to use these guys. The equipment I am suggesting for each class is worth about 1 DEF for each item, there are a few items that may be 2 or 3 DEF but are worth it. The stats on this equipment are almost as good as the stats that the higher tiered equipment has, but the price is way better. If you don't believe me then just check the WIKI for the stats on any equipment you are interested in.
Melee Classes
- Warrior equipped with Sky Splitter, Abyssal, ParaHP, GHelm. This guy is a force to be reckoned with. He can one hit just about anything in a dungeon. His favorite dungeon is the Abyss. He is guaranteed to get soul bound on just about any God in the game after only a few hits while berserk. His ability also makes him one of the faster classes in the game.
- Knight equipped with Sky Splitter, Abyssal, ParaHP, Mithril. What a tank, seems like nothing can hurt him, with carefully timed stuns he truly is a destructive force. Getting a stun or 2 on a boss along with a few hits to the head is guaranteed soul bound. With his stuns he suppresses the attacks of most gods while he dishes out the damage. Time your stuns so that they don't overlap or you are just wasting it.
- Paladin equipped with Sky Splitter, Abyssal, ParaDEF, ZSeal. His ability lasts 10 seconds with no cool down between uses. Yes, he is the weakest Defense wise of the 3 melee classes but he can pretty much one hit everything except gods while his ability is active. The extra bonus with his healing is fantastic. With this guy and a few hits on most bosses you are guaranteed to get soul bound.
Dagger Classes
- Assassin equipped with Emeraldshard, Hippogriff, ParaHP or Expo, Nightwing. This guy hits hard, and with timed and careful throws of your poison you can really rack up the damage in godlands. When doing quests like the Cube God or Skull Shrine just stay on the outskirts chucking poisons at the boss for your soul bound. With 2 or 3 poison hits on Oryx, Oryx 2 you are guaranteed soul bound. In a messy public tomb just time your poisons to land on the Bosses, stay on the outside track and collect the Life and white bags.
- Trickster equipped with Emeraldshard, Hippogriff, ParaHP or Expo, T0 and T5 Prism. Using the T0 prism this guy is the fastest rusher in the game, with the T5 prism you can really distract the bosses to your advantage. Don't forget this guy is the hardest hitter of all dagger classes. Getting soul bound is pretty easy when the enemy is distracted by the decoy. The Trickster is a specialist at doing Sprite Worlds hopping in a straight line to the boss. NOTE: If you ever get lucky enough to get the Dancing Swords Prism you will find that it will truly make the Trickster a blast to play in the realm.
- Rogue equipped with Emeraldshard, Hippogriff, ParaHP or ParDEF, T5 Cloak. Damn this guy is fun, hell even if he is just 1/8 (DEF) this guy is a blast. Cloak your way deep into Godlands or rush dungeons for loot. Getting close to anything is easy and fun. Watch out for people coming in behind and your arch enemy the Purple Pansies (Gods) that like to decloak you. Get a Plane Walker and things become even easier. Cloak your way through the Abyss, UDL or plane across Sprite Worlds. Wow. Not to mention rushing Oryx 2 or Tombs. How about just soloing Mad Labs and clearing all the coils almost as fast as a Knight trying to rush to the boss without clearing the coils (slight exaggeration, but when maxed you are very fast). All around great guy!
Staff Classes
- Necromancer equipped with Diabolic, Moon, Expo or ParaHP, T3 and T5 Skull. This guy gets a bum rap now that we have healing pets. If you really give him a chance you will find that using a T3 skull in godlands and some dungeons coupled with his staff makes this guy a real force. He can clear out groups of enemies stealing their health, healing the group. His range makes him safe as long as you have a tiny bit of skill at dodging. Switch to the T5 skull for dealing with Tombs, Oryx and even the Avatar.
- Mystic equipped with Diabolic, Moon, Expo or ParaHP, T0 and T5 Orb. With the recent update to this class (fall 2014) the Mystic is a power house. His curse causes the monster to take 20% more damage. When using the T5 or T6 Orb you get the stats effect Berserk which increases your attack speed by 50%. With proper use of the Mystic you will be crushing your way through the realm. Until you really use this guy you have no idea how great he is. Forget about the people that troll with it and concentrate on rushing or controlling the monsters. Consider rushing a tomb using a T0 orb, rushing the Wine Cellar, how about rush clearing a Mad Lab. Admit it, you love it when you are following a Mystic through the Wine Cellar. Properly used with a T5 Orb, a Mystic can clear the coils in a Mad Lab very fast. He truly is one of the great classes now.
- Wizard equipped with Diabolic, Moon, Expo or ParaHP, T5 Spell. Ahhhh, the wizard, this guy is pure death in a dress! Damn! His range keeps him safe, with a perfect spell bomb he wrecks most gods and they can be persuaded to take the dirt nap with a touch of his staff. He is a fantastic pot farmer, the gods just seem to hand him pots. Spam his spell and he is guaranteed soul bound on anything. Tomb bosses are terrified of him because they can't reach him, just stand on the outside track poke the bosses. Sure, only the brave will rush with him but why do that when, with very little effort his power can clear rooms in any dungeon in just a few seconds.
Wand classes
- Priest equipped with Ancient Warning, Moon, ParaDEF or Expo, T3 tome or better. I still like this guy, he really can survive just about anything except a shotgun. If you are having trouble staying alive then try a priest for awhile. With healing pets now, a Priest has trouble dying. If you are lucky enough to get a Purification or Holy Protection Tome then your Priest will really stand out. Rushing the Abyss with a Holy Protection tome is an adrenalin rush. Going through the Mad Lab or rushing a Manor with a Purification tome is quite fun as well. Recent update to this class (fall 2014) The Priest has a bit more SPD and DEX both of which are helpful. The real benefit to the class was the update to the normally tiered wands which are now all piercing.
- Sorcerer equipped with Ancient Warning, Moon, ParaHP or Expo, T5 Scepter. Using a scepter in godlands with 1 or 2 hits will get you soul bound on any god. The scepter reaches out and touches more than one god at a time. Watching the scepter reach out to the gods is great fun, but even better is finding blue bags off screen. You can't rush the abyss with this guy but with his scepter helping you can move pretty darn fast. His stats are all high making him a good all around class. Yes, I know his DPS still is low but the scepter makes up for that. Tombs, Oryx, Labs anything is pretty easy with a sorcerer. With the recent update to wands (fall 2014) the normal tiered wands are all now piercing which makes this class even more sinister to the realm inhabitants. Line them all up, shoot through the group and watch em take the dirt nap.
Bow Classes
- Archer equipped with Blood Bow, Hippogriff, ParaHP or ParaDEF, Gquiver. Once you learn how to shoot your quiver with accuracy you are going to be very happy. When in Godlands stopping a group a gods in their tracks with 1 or 2 well place quiver shots is fantastic, the bow finishes them off quickly. When in the Abyss as the minions are trying crowd you out, back up and the bow mows them down. Piercing is fantastic! Getting through a Mad Lab using a combination of paralyze and chewing up the critters with the bow is a very happy time. Once at the boss and pinning him in spot with the quiver, keeping him there with well timed quiver shots while you take him out. This guy hits hard enough that he can get soul bound very quickly. Farm, Farm, Farm the UDL and get a Doom Bow. It is a very nice bow.
- Huntress equipped with Blood Bow, Hippogriff, ParaHP or Expo, T0 and Ctrap. When you create a huntress, keep your T0 trap as you will find that it is the most useful trap other than the Coral Trap. When in Godlands you can slow everything down by chucking out a few well placed traps. When you are in the Abyss, chuck it in doorways, chuck it behind you, in front of you, beside you, just throw it everywhere. The T0 uses very little MP points, so just use it. Having things come at you slowed makes everything easier. Use your Coral trap on Roc dragons, mad lab bosses, tomb bosses and keep them there with another well timed toss, use a 3 second delay before throwing the Ctrap again. This is where your MP pots need to be used to keep that Ctrap and its paralyze going. There is no need for any other traps as they are useless. Farm, Farm, Farm the UDL and get a Doom Bow. It is a very nice bow. Getting the Coral trap in the Ocean Trench is not that hard, just takes persistence.
Last but not least
- Ninja equipped with T11 Katana, Hippogriff, ParaHP or Expo, T5 Shuriken. Its too bad that people love to hate this class. Let me say the haters are wrong, this guy is terrifying to the gods. He has extremely high DPS and tears things apart. His katana is piercing and has a long enough range to reach out and destroy anything it touches. People need to stop playing him like a melee though, move straight in and attack, move straight back to escape, never move sideways into the gods stray shots. With his normal ranged Katana he can still get close even to Oryx 2 and have enough time to back away avoiding the shotgun ... BUT, heck why get close when you can use the shuriken and with 2 or 3 hits on anything in the game you are guaranteed your soul bound. The shuriken passes through obstacles like trees and boulders so use them for safety and play some Frisbee with the gods.
Soap Box
I like each and everyone of these classes. I do have my favorites but don't let me influence you. I tried to give you the highlights of each class once it reaches 4/8 or even 6/8. They are all fun if you give them a chance. You really need to have a pet that has HP Heal 50, MP Heal 50 or better for playing these guys.