Ghost Ship - Quest
The Ghost Ship is dangerous, and usually appears in Godlands which means there are usually stray Gods causing more problems. Don't you just love when quests appear together? There is nothing much worse than having a Grand Sphinx spawn on top of the Ghost Ship, sand ships are cool. Maybe I am just lucky (bad luck) but I see the Ghost Ship and some other quest together quite often.
As it enters each of its phases, the area gets busier shooting off even more cannon balls, mines, minions. There is a lot happening and sometimes its very hard to keep track of all the dangers. Some skilled melees are able to brave the carnage that the Ghost Ship is sending out. The large cannon balls hurt, the mines hurt, they can be shot but still explode, when the clouds come out the lightning hurts. The smaller cannon balls mixed with the larger cannon balls are designed to move you to the outskirts where the lightning and Ghosts can get at you. Seriously, the only safe area is on the beach drinking some Tequila or a nice cold lemonade (for those of you underage).
If you are skilled and maxed DEF any class can stay within fighting distance of the Ghost Ship but if you make a mistake and get hit you may have to leave the area and regroup. Most classes can't take more than one good hit in this area except perhaps a Jugg warrior or maxed Knight.
Pot Drops - WIS
Item Drops - Wine Cellar Incantation
Portal Drop - Davy Jones' Locker (chance)
Level 15 to level 20 - no stats potted
Don't get close, stay on the outskirts and attack when the Ghost ship gets close to the shore. Back away if there is too much crap coming at you. Clear any stray gods around the area before worrying about the Ghost Ship, you don't need to be backing into a Medusa.
Level 20 - at least DEF potted
Potted with Max DEF will help you here but you will have better luck as a 4/8 or better. Move in and start pounding on the Ship until there is too much going on. If you don't have the skill (luck) to stay within fighting distance move to the shore and wait for the Ship to come close. If you are a brave (slightly crazy soul) then stay within fighting distance dodging the large stuff, shooting the mines before they get too close and sink that ship.
Notes on Classes:
Rogues - cloaking won't help you unless you are solo.
Assassin - Chuck poisons at the ship but make sure its vulnerable so you aren't wasting them
Knight - Stunning the ship helps everyone, just be careful if the chain stun stops because the Ghost ship usually sends out a large shotgun blast as it comes out of stun.
Sorcerer - Use your scepter to help damage the Ghosts, mines, ship, everything.
Warrior - Use berserk and pound away on the ship. Find a Paladin and team up, to really lay waste.
Paladin - be careful of all the stuff going on, use your ability and pound away, find a Warrior, share your boost and sink that ship!
Wizard - Use your spell bomb on the ship whenever it is vulnerable. Be aware of all the stuff going on though.
Mystic - Your curse can be a big help finishing off the ship quickly.
The Ghost Ship is dangerous, and usually appears in Godlands which means there are usually stray Gods causing more problems. Don't you just love when quests appear together? There is nothing much worse than having a Grand Sphinx spawn on top of the Ghost Ship, sand ships are cool. Maybe I am just lucky (bad luck) but I see the Ghost Ship and some other quest together quite often.
As it enters each of its phases, the area gets busier shooting off even more cannon balls, mines, minions. There is a lot happening and sometimes its very hard to keep track of all the dangers. Some skilled melees are able to brave the carnage that the Ghost Ship is sending out. The large cannon balls hurt, the mines hurt, they can be shot but still explode, when the clouds come out the lightning hurts. The smaller cannon balls mixed with the larger cannon balls are designed to move you to the outskirts where the lightning and Ghosts can get at you. Seriously, the only safe area is on the beach drinking some Tequila or a nice cold lemonade (for those of you underage).
If you are skilled and maxed DEF any class can stay within fighting distance of the Ghost Ship but if you make a mistake and get hit you may have to leave the area and regroup. Most classes can't take more than one good hit in this area except perhaps a Jugg warrior or maxed Knight.
Pot Drops - WIS
Item Drops - Wine Cellar Incantation
Portal Drop - Davy Jones' Locker (chance)
Level 15 to level 20 - no stats potted
Don't get close, stay on the outskirts and attack when the Ghost ship gets close to the shore. Back away if there is too much crap coming at you. Clear any stray gods around the area before worrying about the Ghost Ship, you don't need to be backing into a Medusa.
Level 20 - at least DEF potted
Potted with Max DEF will help you here but you will have better luck as a 4/8 or better. Move in and start pounding on the Ship until there is too much going on. If you don't have the skill (luck) to stay within fighting distance move to the shore and wait for the Ship to come close. If you are a brave (slightly crazy soul) then stay within fighting distance dodging the large stuff, shooting the mines before they get too close and sink that ship.
Notes on Classes:
Rogues - cloaking won't help you unless you are solo.
Assassin - Chuck poisons at the ship but make sure its vulnerable so you aren't wasting them
Knight - Stunning the ship helps everyone, just be careful if the chain stun stops because the Ghost ship usually sends out a large shotgun blast as it comes out of stun.
Sorcerer - Use your scepter to help damage the Ghosts, mines, ship, everything.
Warrior - Use berserk and pound away on the ship. Find a Paladin and team up, to really lay waste.
Paladin - be careful of all the stuff going on, use your ability and pound away, find a Warrior, share your boost and sink that ship!
Wizard - Use your spell bomb on the ship whenever it is vulnerable. Be aware of all the stuff going on though.
Mystic - Your curse can be a big help finishing off the ship quickly.