The Cube God - Quest
The Cube God is very dangerous to solo people or small groups. Since the inclusion of pets this event has gotten easier now that most of us have HP and MP healing pets but still not to be trifled with. The orange cube is the controller for the yellow and light blue cubes. If you can quickly kill an orange cube the yellow and light blue will stop (temporarily) attacking and move to the vicinity of another orange cube.
Lately this quest lasts only a few seconds when in a crowded realm. To get a good chance on a loot drop you really have to get there first or have a melee and get your hits on the boss. A melee is almost essential because of their higher DPS generally allowing soul bound.
If you are lucky enough to find the Cube God in a realm that has very few people in it you can actually rush up to it before the smaller cubes spread out. If you have a high DPS class you might be able to take it out before it gets really dangerous, just be prepared to backup to safety.
Pot Drops - SPD, DEX, ATT, WIS, DEF, VIT
Item Drops - Dirk of Cronus
Level 15 to level 20 - no stats potted
I do not recommend doing this guy in small groups or solo unless you are a solo rogue then you can cloak on your way in damage and get out, repeat until dead. Make sure no one comes in behind you while you are cloaked.
Level 20 - at least DEF potted
Potted with Max DEF will help you here but you will have better luck as a 4/8 or better. In small groups or solo this is tough with a ranged class. Use any trees or rocks for cover, back off when needed. With a melee just be careful and use your ability as you come in. Always watch your health. With a larger group, ranged classes can come in behind your meat shields (people in front of you) and pound on the big boy. Melees make sure you are close to the front so you can get your soul bound in. Dagger classes and the Ninja to be close to the front as well. The rogue is different, he needs to come in cloaked on the opposite side of the Cube God that everyone else is attacking to be safe (safe is relative).
Notes on Classes:
Rogues - Upotted or potted, cloak as you get close, if there are other people around you try to move to the other side of the boss, concentrate your fire on the boss, back away before you uncloak, repeat.
Assassin - If possible use a rock or tree as cover, chuck as many poisons as you can and back away. If you are lucky enough to have a meat shield then move in behind him and use the dagger.
Piercing classes - These types of weapons are a big help in mowing down the smaller cubes to get to the boss. Watch your health.
Huntress - spam your T0 ability to slow the small cubes down, finish off the boss with your bow.
Archer - Use your ability as extra damage while wailing on the boss. Paralyze is not a much of a factor here because the boss does not move too much.
Knight - If you have max DEF then walk in stun, stun again in 3 seconds while pounding on the big guy.
Mystic - Used your longest duration Orb and stasis the cubes making a path for damage on the boss. You can't stasis the boss but your curse will work, move into range and pound on the boss.
Sorcerer - Use your scepter to help clear the way.
Warrior - When you get close use berserk and hit the boss as long as you can. If you have JUGG then you can really get in close and not worry about taking too much damage.
Ninja - This guy, while a bit squishy really is a power house when dealing damage. If possible us a rock or tree as cover, come around it and attack the boss. A Doku is a very good weapon here with its slight longer range. If you have a chance use your shuriken on the boss for the bigger damage.
Wizard - Try to use rocks, trees or meat shields for cover, spell bomb the hell out of the boss.
The Cube God is very dangerous to solo people or small groups. Since the inclusion of pets this event has gotten easier now that most of us have HP and MP healing pets but still not to be trifled with. The orange cube is the controller for the yellow and light blue cubes. If you can quickly kill an orange cube the yellow and light blue will stop (temporarily) attacking and move to the vicinity of another orange cube.
Lately this quest lasts only a few seconds when in a crowded realm. To get a good chance on a loot drop you really have to get there first or have a melee and get your hits on the boss. A melee is almost essential because of their higher DPS generally allowing soul bound.
If you are lucky enough to find the Cube God in a realm that has very few people in it you can actually rush up to it before the smaller cubes spread out. If you have a high DPS class you might be able to take it out before it gets really dangerous, just be prepared to backup to safety.
Pot Drops - SPD, DEX, ATT, WIS, DEF, VIT
Item Drops - Dirk of Cronus
Level 15 to level 20 - no stats potted
I do not recommend doing this guy in small groups or solo unless you are a solo rogue then you can cloak on your way in damage and get out, repeat until dead. Make sure no one comes in behind you while you are cloaked.
Level 20 - at least DEF potted
Potted with Max DEF will help you here but you will have better luck as a 4/8 or better. In small groups or solo this is tough with a ranged class. Use any trees or rocks for cover, back off when needed. With a melee just be careful and use your ability as you come in. Always watch your health. With a larger group, ranged classes can come in behind your meat shields (people in front of you) and pound on the big boy. Melees make sure you are close to the front so you can get your soul bound in. Dagger classes and the Ninja to be close to the front as well. The rogue is different, he needs to come in cloaked on the opposite side of the Cube God that everyone else is attacking to be safe (safe is relative).
Notes on Classes:
Rogues - Upotted or potted, cloak as you get close, if there are other people around you try to move to the other side of the boss, concentrate your fire on the boss, back away before you uncloak, repeat.
Assassin - If possible use a rock or tree as cover, chuck as many poisons as you can and back away. If you are lucky enough to have a meat shield then move in behind him and use the dagger.
Piercing classes - These types of weapons are a big help in mowing down the smaller cubes to get to the boss. Watch your health.
Huntress - spam your T0 ability to slow the small cubes down, finish off the boss with your bow.
Archer - Use your ability as extra damage while wailing on the boss. Paralyze is not a much of a factor here because the boss does not move too much.
Knight - If you have max DEF then walk in stun, stun again in 3 seconds while pounding on the big guy.
Mystic - Used your longest duration Orb and stasis the cubes making a path for damage on the boss. You can't stasis the boss but your curse will work, move into range and pound on the boss.
Sorcerer - Use your scepter to help clear the way.
Warrior - When you get close use berserk and hit the boss as long as you can. If you have JUGG then you can really get in close and not worry about taking too much damage.
Ninja - This guy, while a bit squishy really is a power house when dealing damage. If possible us a rock or tree as cover, come around it and attack the boss. A Doku is a very good weapon here with its slight longer range. If you have a chance use your shuriken on the boss for the bigger damage.
Wizard - Try to use rocks, trees or meat shields for cover, spell bomb the hell out of the boss.